#################################################
#						#
#            Traits MoE				#
#						#
#################################################

#Marching

land = {
marching_traits = {
	fast_marcher = {
		land_speed = 0.1
		land_attrition = 0.01
	}

	discplined_marcher = {
		land_speed = 0.1
	}


	superior_marcher = {
		land_speed = 0.15
	}
}

#Defensive

defensive_traits = {
	entrecher = {
		defense = 0.1
		attack = -0.05
	}

	defensive_commander = {
		defense = 0.1
	}
	expert_defender = {
		defense = 0.15
	}
}
#Offensive

offensive_traits = {
	impetuous_commander = {
		attack = 0.1
		defense = -0.05
	}

	offenseing_instinct = {
		attack = 0.1
	}

	brilliant_tactician = {
		attack = 0.15
	}
}

#Discipline
discipline_traits = {
	harsh_disciplinarian = {
		land_morale = 0.1
		attack = -0.025
		defense = -0.025
	}

	disciplinarian = {
		land_morale = 0.1
	}

	beloved_by_the_army = {
		land_morale = 0.15
	}
}

#logistics
logistics_trait = {
	careful_planner = {
		land_attrition = -0.01
		land_speed = -0.05
	}

	logistician = {
		land_attrition = -0.01
	}

	logistics_genius = {
		land_attrition = -0.015
	}
}

#Tactics
tactics_trait = {
	massed_tactics = {
		land_frontage = -0.1
		attack = -0.025
		defense = -0.025
	}

	tactical_naunce = {
		land_frontage = -0.1
	}

	superior_tactition = {
		land_frontage = -0.15
	}
}

cavalry_trait = {
	cavalryman_i = {
		cavalry_attack = 0.05
	}
	cavalryman_ii = {
		cavalry_attack = 0.05
		cavalry_initiative = -1
	}	
	cavalryman_iii = {
		cavalry_attack = 0.05
		cavalry_initiative = -1
		cavalry_defense = 0.05
	}
}

artillery_trait = {
	artillerist_i = {
		artillery_attack = 0.05
	}
	artillerist_ii = {
		artillery_attack = 0.05
		artillery_initiative = -1
	}	
	artillerist_iii = {
		artillery_attack = 0.10
		artillery_initiative = -1
	}
}

skirmisher_trait = {
	skirmisher_i = {
		light_infantry_defense = 0.05
		light_infantry_initiative = -1
	}
	skirmisher_ii = {
		light_infantry_defense = 0.1
		light_infantry_initiative = -2
	}	
	skirmisher_iii = {
		light_infantry_attack = 0.05
		light_infantry_defense = 0.1
		light_infantry_initiative = -2
	}
}

}

naval=
{
sailor = {
	sailor_i = {
		naval_speed = 0.05
		defense = -0.05
	}
	sailor_ii = {
		naval_speed = 0.05
	}
	sailor_iii = {
		naval_speed = 0.1
	}
}

naval_attack = {
	naval_attack_i = {
		attack = 0.1
		defense = -0.05
	}
	naval_attack_ii = {
		attack = 0.1
	}
	naval_attack_iii = {
		attack = 0.15
	}
}

naval_defense = {
	naval_defense_i = {
		attack = -0.05
		defense = 0.1
	}
	naval_defense_ii = {
		defense = 0.1
	}
	naval_defense_iii = {
		defense = 0.15
	}
}

naval_initiative = {
	naval_initiative_i = {
		attack = -0.05
		big_ship_initiative = -1
		light_ship_initiative = -1
		galley_initiative = -1
		transport_initiative = -1
	}
	naval_initiative_ii = {
		big_ship_initiative = -1
		light_ship_initiative = -1
		galley_initiative = -1
		transport_initiative = -1
	}
	naval_initiative_iii = {
		big_ship_initiative = -2
		light_ship_initiative = -2
		galley_initiative = -2
		transport_initiative = -2
	}
}

naval_big_ship = {
	naval_big_ship_i = {
		big_ship_attack = 0.1
		light_ship_attack = -0.05
		galley_attack = -0.05
	}
	naval_big_ship_ii = {
		big_ship_attack = 0.05
		big_ship_defense = 0.1
	}
	naval_big_ship_iii = {
		big_ship_attack = 0.1
		big_ship_initiative = -1
		big_ship_defense = 0.1
	}
}

naval_light_ship = {
	naval_light_ship_i = {
		big_ship_attack = -0.05
		light_ship_attack = 0.1
	}
	naval_light_ship_ii = {
		light_ship_attack = 0.1
		light_ship_defense = 0.1
	}
	
	naval_light_ship_iii = {
		light_ship_attack = 0.1
		light_ship_initiative = -2
		light_ship_defense = 0.1
	}
}

naval_galley = {
	naval_galley_i = {
		big_ship_attack = -0.05
		galley_attack = 0.1
	}
	naval_galley_ii = {
		galley_attack = 0.1
		galley_defense = 0.1
	}
	
	naval_galley_iii = {
		galley_attack = 0.1
		galley_initiative = -2
		galley_defense = 0.1
	}
}

}